Press coverage about Scientific Games (NASDAQ:SGMS) has trended somewhat positive on Sunday, according to Accern. Accern rates the sentiment of media coverage by analyzing more than twenty million news and blog sources in real time. Accern ranks coverage of companies on a scale of negative one to positive one, with scores closest to one being the most favorable. Scientific Games earned a media sentiment score of 0.22 on Accern’s scale. Accern also gave news articles about the technology company an impact score of 45.109248486762 out of 100, meaning that recent media coverage is somewhat unlikely to have an effect on the stock’s share price in the immediate future.
These are some of the news articles that may have effected Accern Sentiment Analysis’s scoring:
A number of analysts have recently issued reports on the company. Stifel Nicolaus reaffirmed a “hold” rating and issued a $55.00 price objective on shares of Scientific Games in a research report on Friday. BidaskClub lowered Scientific Games from a “buy” rating to a “hold” rating in a research note on Saturday. Finally, Zacks Investment Research lowered Scientific Games from a “hold” rating to a “sell” rating in a research note on Tuesday, January 23rd. One research analyst has rated the stock with a sell rating, four have given a hold rating and two have assigned a buy rating to the stock. The stock presently has an average rating of “Hold” and a consensus target price of $45.20.
Shares of Scientific Games (NASDAQ SGMS) traded down $4.05 on Friday, hitting $44.65. The stock had a trading volume of 1,350,726 shares, compared to its average volume of 820,445. Scientific Games has a one year low of $18.55 and a one year high of $56.45. The company has a debt-to-equity ratio of -4.07, a quick ratio of 1.45 and a current ratio of 1.83. The company has a market cap of $4,002.47, a price-to-earnings ratio of -12.76 and a beta of 2.51.
Scientific Games (NASDAQ:SGMS) last issued its quarterly earnings results on Wednesday, November 1st. The technology company reported ($0.66) earnings per share (EPS) for the quarter, missing the Thomson Reuters’ consensus estimate of ($0.44) by ($0.22). The firm had revenue of $768.90 million during the quarter, compared to the consensus estimate of $748.56 million. The business’s revenue was up 6.8% on a year-over-year basis. During the same quarter last year, the firm posted ($1.13) EPS. equities analysts expect that Scientific Games will post -2.47 earnings per share for the current fiscal year.
In other Scientific Games news, Director Richard M. Haddrill sold 8,000 shares of Scientific Games stock in a transaction dated Thursday, December 21st. The stock was sold at an average price of $51.28, for a total transaction of $410,240.00. Following the transaction, the director now directly owns 136,542 shares of the company’s stock, valued at approximately $7,001,873.76. The sale was disclosed in a document filed with the Securities & Exchange Commission, which can be accessed through this link. Also, EVP James C. Kennedy sold 100,000 shares of Scientific Games stock in a transaction dated Monday, November 6th. The stock was sold at an average price of $48.30, for a total value of $4,830,000.00. Following the transaction, the executive vice president now directly owns 105,029 shares in the company, valued at $5,072,900.70. The disclosure for this sale can be found here. Insiders have sold a total of 165,000 shares of company stock worth $7,967,600 in the last 90 days. 40.61% of the stock is currently owned by corporate insiders.
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About Scientific Games
Scientific Games Corporation is a developer of technology-based products and services and associated content for the gaming, lottery and interactive gaming industries. Its segments include Gaming, Lottery and Interactive. Its portfolio includes gaming machines and game content, casino management systems, table game products and services, instant and draw-based lottery games, server-based gaming and lottery systems, sports betting technology, lottery content and services, loyalty and rewards programs, interactive gaming and social casino solutions.
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