GameStop Corp. (NYSE:GME) has been assigned an average rating of “Hold” from the fifteen ratings firms that are currently covering the company, MarketBeat Ratings reports. One equities research analyst has rated the stock with a sell rating, eight have given a hold rating and six have issued a buy rating on the company. The average 12-month price target among brokers that have covered the stock in the last year is $22.29.
Several equities analysts have issued reports on GME shares. Zacks Investment Research raised GameStop from a “hold” rating to a “buy” rating and set a $22.00 price target on the stock in a research note on Wednesday, October 25th. Credit Suisse Group set a $20.00 price target on GameStop and gave the company a “hold” rating in a research note on Saturday, November 25th. Wedbush set a $25.00 price target on GameStop and gave the company a “buy” rating in a research note on Thursday, November 16th. Benchmark reissued a “sell” rating and issued a $15.00 price target (down from $18.00) on shares of GameStop in a research note on Wednesday, November 22nd. Finally, SunTrust Banks reissued a “buy” rating and issued a $25.00 price target on shares of GameStop in a research note on Tuesday, October 17th.
In other news, Director Stephanie M. Shern sold 4,000 shares of the business’s stock in a transaction that occurred on Monday, November 27th. The stock was sold at an average price of $17.91, for a total transaction of $71,640.00. Following the completion of the sale, the director now owns 13,474 shares in the company, valued at $241,319.34. The transaction was disclosed in a filing with the SEC, which is available at this hyperlink. Insiders own 2.80% of the company’s stock.
A number of institutional investors have recently made changes to their positions in the stock. Dimensional Fund Advisors LP grew its holdings in GameStop by 0.4% during the third quarter. Dimensional Fund Advisors LP now owns 8,536,127 shares of the company’s stock worth $176,357,000 after buying an additional 34,512 shares in the last quarter. State Street Corp grew its holdings in GameStop by 1.6% during the second quarter. State Street Corp now owns 3,020,149 shares of the company’s stock worth $65,265,000 after buying an additional 46,169 shares in the last quarter. Numeric Investors LLC bought a new stake in GameStop during the second quarter worth $34,679,000. Towle & Co. grew its holdings in GameStop by 26.2% during the third quarter. Towle & Co. now owns 1,491,360 shares of the company’s stock worth $30,811,000 after buying an additional 309,790 shares in the last quarter. Finally, TIAA CREF Investment Management LLC grew its holdings in GameStop by 5.4% during the second quarter. TIAA CREF Investment Management LLC now owns 1,036,472 shares of the company’s stock worth $22,398,000 after buying an additional 52,750 shares in the last quarter.
GameStop (GME) opened at $17.55 on Tuesday. GameStop has a 12 month low of $15.85 and a 12 month high of $26.68. The company has a quick ratio of 0.38, a current ratio of 1.20 and a debt-to-equity ratio of 0.35. The stock has a market capitalization of $1,836.65, a P/E ratio of 5.12, a price-to-earnings-growth ratio of 0.37 and a beta of 1.26.
GameStop (NYSE:GME) last issued its quarterly earnings results on Tuesday, November 21st. The company reported $0.54 earnings per share (EPS) for the quarter, beating the Thomson Reuters’ consensus estimate of $0.43 by $0.11. GameStop had a return on equity of 16.50% and a net margin of 3.98%. The firm had revenue of $1.99 billion for the quarter, compared to analyst estimates of $1.98 billion. During the same period in the previous year, the firm earned $0.49 earnings per share. The company’s revenue was up 1.5% compared to the same quarter last year. equities research analysts anticipate that GameStop will post 3.25 EPS for the current year.
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GameStop Corp. is an omnichannel video game retailer. The Company sells video game hardware, physical and digital video game software, video game accessories, as well as mobile and consumer electronics products and other merchandise through its GameStop, EB Games and Micromania stores. It operates its business in five segments, which consists of four Video Game Brands segments: United States, Canada, Australia and Europe, and Technology Brands segment.
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