GameStop (NYSE:GME) received a $15.00 price objective from equities researchers at Credit Suisse Group in a report issued on Tuesday. The firm presently has a “hold” rating on the stock. Credit Suisse Group’s price target points to a potential upside of 17.37% from the company’s previous close.
GME has been the topic of several other research reports. Wedbush set a $19.00 price target on shares of GameStop and gave the company a “buy” rating in a report on Sunday, April 1st. Bank of America downgraded shares of GameStop from a “neutral” rating to an “underperform” rating and set a $11.00 price target on the stock. in a report on Thursday, March 29th. Robert W. Baird reduced their price target on shares of GameStop from $23.00 to $18.00 and set an “outperform” rating on the stock in a report on Thursday, March 29th. ValuEngine downgraded shares of GameStop from a “buy” rating to a “hold” rating in a report on Friday, February 2nd. Finally, Loop Capital set a $26.00 price target on shares of GameStop and gave the company a “buy” rating in a report on Wednesday, March 21st. Three investment analysts have rated the stock with a sell rating, seven have assigned a hold rating and four have given a buy rating to the stock. The company has a consensus rating of “Hold” and an average target price of $17.87.
Shares of GameStop opened at $12.78 on Tuesday, according to Marketbeat.com. The company has a current ratio of 1.33, a quick ratio of 0.61 and a debt-to-equity ratio of 0.37. GameStop has a twelve month low of $12.20 and a twelve month high of $24.60. The stock has a market cap of $1.27 billion, a price-to-earnings ratio of 3.83, a P/E/G ratio of 0.27 and a beta of 1.25.
GameStop (NYSE:GME) last issued its earnings results on Wednesday, March 28th. The company reported $2.02 earnings per share for the quarter, topping the consensus estimate of $1.96 by $0.06. GameStop had a net margin of 0.38% and a return on equity of 14.87%. The company had revenue of $3.50 billion for the quarter, compared to analyst estimates of $3.33 billion. During the same period in the prior year, the business posted $2.38 earnings per share. The firm’s revenue for the quarter was up 15.0% compared to the same quarter last year. equities analysts anticipate that GameStop will post 3.03 EPS for the current year.
Several institutional investors and hedge funds have recently made changes to their positions in the stock. BlackRock Inc. lifted its stake in shares of GameStop by 6.2% during the first quarter. BlackRock Inc. now owns 9,409,036 shares of the company’s stock valued at $118,742,000 after buying an additional 548,437 shares during the period. Bank of New York Mellon Corp lifted its stake in shares of GameStop by 22.3% during the fourth quarter. Bank of New York Mellon Corp now owns 2,894,420 shares of the company’s stock valued at $51,956,000 after buying an additional 527,083 shares during the period. Two Sigma Investments LP lifted its stake in shares of GameStop by 10.9% during the fourth quarter. Two Sigma Investments LP now owns 2,117,573 shares of the company’s stock valued at $38,010,000 after buying an additional 207,860 shares during the period. Towle & Co. lifted its stake in shares of GameStop by 2.5% during the first quarter. Towle & Co. now owns 1,887,370 shares of the company’s stock valued at $23,819,000 after buying an additional 45,960 shares during the period. Finally, Two Sigma Advisers LP lifted its stake in shares of GameStop by 7.8% during the fourth quarter. Two Sigma Advisers LP now owns 1,860,939 shares of the company’s stock valued at $33,404,000 after buying an additional 134,352 shares during the period.
GameStop Company Profile
GameStop Corp. operates as a multichannel video game, consumer electronics, and wireless services retailer. It operates in five segments: United States, Canada, Australia, Europe, and Technology Brands. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software.
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